Trippy. I wasn't sure at first that the [vgrz qhcyvpngvba jnf vagragvbany naq abg n oht], and it took me a while to figure out (by blind trial and error) that I could press C to crouch.
Is it supposed to end with [snyyvat bhg gur qbbe vagb n oyhr ibvq, nsgre jngrevat nyy gur cynagf]? (This game does not make it easy to distinguish [vagragvbany sebz oht]...)
I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;
Only five questions for my documentary:
1. What feature in your game can the player not experience anywhere else?
2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)
3. Who helped you decide to become a game dev?
4. What feature of the game do you absolutely love that no one would probably ever find?
5. What do you believe video games mean to humanity?
if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.
also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.
I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.
do you think you'd be interested in being my guest?
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[spoilers rot13]
Trippy. I wasn't sure at first that the [vgrz qhcyvpngvba jnf vagragvbany naq abg n oht], and it took me a while to figure out (by blind trial and error) that I could press C to crouch.
Is it supposed to end with [snyyvat bhg gur qbbe vagb n oyhr ibvq, nsgre jngrevat nyy gur cynagf]? (This game does not make it easy to distinguish [vagragvbany sebz oht]...)
Great game! I'll go follow you now :)
Hey Your game is pretty kickass,
I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;
Only five questions for my documentary:
1. What feature in your game can the player not experience anywhere else?
2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)
3. Who helped you decide to become a game dev?
4. What feature of the game do you absolutely love that no one would probably ever find?
5. What do you believe video games mean to humanity?
First couple of episodes
https://www.youtube.com/watch?v=jhJ3ssjfCgs&t=0s
https://www.youtube.com/watch?v=O0NvEYmqtQ8
https://www.youtube.com/watch?v=dQmeXgsqhBM
if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.
also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.
I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.
do you think you'd be interested in being my guest?